Turning Point does feature a very interesting grapple/melee system where if you get close enough to an enemy you can press (B) to grab the enemy (which can take a few presses even if you are right in the enemies face). Once you have successfully grappled the enemy you have a limited time to choose whether to instantly kill the enemy with some sort of melee attack (there are a few different animations) or you can use them as a human shield similar to splinter cell, which I found to come in very handy in tight situations. There are also situations where you can perform environmental-based grapple/melee attacks where if you are in the right spot you can throw the enemy off a cliff, or shove the enemies head down the toilet as well as slamming their heads into television monitors which is always entertaining.
The enemy AI’s performance in Turning Point can be found to be ridiculously dumb and frustrating at times. I found the AI to be very predictable and even on the hardest difficulty they have the worst aim. Not only do they perform badly in combat but they tend to glitch all over the place with their unrealistic like animation. I also found enemies block the doors from opening at times and tend to fall through the level when killed. To compensate for the enemy AI’s combat skills you are often faced with a larger group of enemies. Though as a results of this the game would slow down dramatically, especially in conjunction with large explosions and the destruction of surrounding buildings.
The soundtrack was composed by Michael Giacchino is excellent and attempts to draw the player into the scene by adding excitement, fear and intensity as well as evoking tension in slower more passive sequences in the game. Unfortunately all of this is useless due to the very poor gameplay, mediocre level design and well below par visuals. I know the game is not meant to be visually realistic due to the fiction plot, though it fails to attract the eye and we all know what the Xbox 360 is capable of.
